/**
 * 
 */
package com.ms.game.common.container;

import java.util.HashMap;

/**
 * casino game server 基本設定 (server)
 * 
 * @author TW15010
 */
public class BasicSettingServerBin {
	private static BasicSettingServerBin instance;

	/**
	 * 機台重置觸發金額門檻 (單位:萬)
	 */
	private int machineResetTriggerValue;
	
	/**
	 * 事件刷新的時間
	 * ex : "00-00-00"
	 */
	private HashMap<String, String> eventFlsuhTime;

	/**
	 * 事件保存天數
	 * 
	 */
	private HashMap<String, Integer> eventKeepDays;
	
	
	/**菜鳥等級門檻**/
	private int rookieForceLv;
	
	
	public int getRookieForceLv() {
		return rookieForceLv;
	}

	public void setRookieForceLv(int rookieForceLv) {
		this.rookieForceLv = rookieForceLv;
	}

	

	private  BasicSettingServerBin getInstance() {
		return instance;
	}

	public static void setInstance(BasicSettingServerBin instance) {
		BasicSettingServerBin.instance = instance;
	}

	public int getMachineResetTriggerValue() {
		return machineResetTriggerValue;
	}

	public void setMachineResetTriggerValue(int machineResetTriggerValue) {
		this.machineResetTriggerValue = machineResetTriggerValue;
	}
	
	public HashMap<String, String> getEventFlsuhTime() {
		return eventFlsuhTime;
	}

	public void setEventFlsuhTime(HashMap<String, String> eventFlsuhTime) {
		this.eventFlsuhTime = eventFlsuhTime;
	}

	public HashMap<String, Integer> getEventKeepDays() {
		return eventKeepDays;
	}

	public void setEventKeepDays(HashMap<String, Integer> eventKeepDays) {
		this.eventKeepDays = eventKeepDays;
	}
}
